

Both are focused around large groups of enemies being taken down through brawling mechanics intermingled with environmental factors. For starters, the combat systems in Yakuza and the Arkham games are strikingly similar. The Majima Everywhere system would translate well to a Batman: Arkham game. Most of these scenarios could be easily exchange Majima with the Arkham series' Joker and still make perfect sense. Each scenario is unique and full of entertainment value, as Majima is a complete psychopath and plays each role to his utmost ability. Of the rest of the encounters within the game, the most notable are when Majima abducts Kiryu, hides under a comically oversized traffic cone and impersonates a cabaret hostess. He stops Kiryu and demands to pat him down, which starts off an encounter. Related: Yakuza Kiwami Is A Remake on Par with Final Fantasy VIIĪt one point in the game, Majima impersonates a police officer. He often dresses up in various disguises and hides from Kiryu in the most absurd places, all in attempt to get the upper hand on him. What makes this system so entertaining for the player, aside from the interactivity of it, is that Majima himself is so cunning and peculiar. These combat sequences take place throughout Yakuza Kiwami, with some being staged within specific chapters and others being random encounters with Majima. Each battle that the protagonist Kiryu has with Majima results in upgrades to his Dragon Style combat stance. It revolves around a series of altercations with the ever-enthusiastic and bombastic Goro Majima. Yakuza Kiwami's Majima Everywhere system is one of the most intriguing combat evolution systems to be implemented in a game to date.
